Fate/Imitation Info sheet
Dec. 10th, 2014 11:49 amLancer

Identity: Sun Wukong
Alignment: Chaotic Neutral
Strength: B
Agility: A
Endurance: B
Mana: C
Luck: D
Noble Phantasm: C
Class Skills
Battle Continuation: C
Lancer can continue fighting long after he has received enough injuries to die as long as his heart and head are intact, replacing biological functions with sheer stubbornness, though if he receives fatal injuries he WILL eventually die.
Personal Skills
Stoneform: B
Lancer's fur can deflect blows as if it were made of steel. Most glancing blows from servants will simply slide off him, and even direct hits from humans would have enormous trouble harming him.
Magecraft: D
Lancer is not a magus by any stretch of the imagination, but he has learned a few specialized tricks that his servant levels of prana make very powerful indeed. Most of his magic is based around simple illusions. He cannot transform himself into a dragon, but he can make those who aren't expecting it THINK he has transformed into a dragon, if only for a few seconds.
Multiplication: A
Lancer can summon doubles of himself. The doubles have all of Lancer's agility and skill, but are weaker than him and inherently unstable. They will vanish in a puff of smoke if Lancer stops paying attention to them or if an enemy strikes them with a good solid blow. Lancer does not need to split his attention to command them, as they act on their own with unified purpose.
Noble Phantasms
Ruyi Jingu Bang - Anti Unit/Army - B
Lancer's signature weapon, this staff feels immovably heavy to anyone but Lancer himself and can change size to suit his needs. He normally keeps it toothpick sized and hidden behind one ear for convenience. It can extend in length to a maximum of about one mile. At such lengths, Lancer still has little difficulty wielding it as a weapon.
Circlet of Command - Anti Unit (self) - E
This noble phantasm directly aid's Lancer's master, rather than Lancer himself. Lancer is rather capricious in nature, getting bored or disobedient easily. However, Lancer's master is granted a spell that can activate the circlet around Lancer's head, tightening it and causing him great pain until he gives in and does what his master wants. The spell takes advantage of the master/servant link, so even if a rival learned the spell themselves they would not be able to take advantage of it to incapacitate Lancer.
Nimbus - Non-combat - C
Lancer may summon a magic cloud, just big enough for him to stand on, which can carry him around through the air at great speeds. Lancer CLAIMS Nimbus can only carry the pure hearted, but this is explicitly not true. Carrying a second person on the cloud would be possible, but very awkward.

Identity: Sun Wukong
Alignment: Chaotic Neutral
Strength: B
Agility: A
Endurance: B
Mana: C
Luck: D
Noble Phantasm: C
Class Skills
Battle Continuation: C
Lancer can continue fighting long after he has received enough injuries to die as long as his heart and head are intact, replacing biological functions with sheer stubbornness, though if he receives fatal injuries he WILL eventually die.
Personal Skills
Stoneform: B
Lancer's fur can deflect blows as if it were made of steel. Most glancing blows from servants will simply slide off him, and even direct hits from humans would have enormous trouble harming him.
Magecraft: D
Lancer is not a magus by any stretch of the imagination, but he has learned a few specialized tricks that his servant levels of prana make very powerful indeed. Most of his magic is based around simple illusions. He cannot transform himself into a dragon, but he can make those who aren't expecting it THINK he has transformed into a dragon, if only for a few seconds.
Multiplication: A
Lancer can summon doubles of himself. The doubles have all of Lancer's agility and skill, but are weaker than him and inherently unstable. They will vanish in a puff of smoke if Lancer stops paying attention to them or if an enemy strikes them with a good solid blow. Lancer does not need to split his attention to command them, as they act on their own with unified purpose.
Noble Phantasms
Ruyi Jingu Bang - Anti Unit/Army - B
Lancer's signature weapon, this staff feels immovably heavy to anyone but Lancer himself and can change size to suit his needs. He normally keeps it toothpick sized and hidden behind one ear for convenience. It can extend in length to a maximum of about one mile. At such lengths, Lancer still has little difficulty wielding it as a weapon.
Circlet of Command - Anti Unit (self) - E
This noble phantasm directly aid's Lancer's master, rather than Lancer himself. Lancer is rather capricious in nature, getting bored or disobedient easily. However, Lancer's master is granted a spell that can activate the circlet around Lancer's head, tightening it and causing him great pain until he gives in and does what his master wants. The spell takes advantage of the master/servant link, so even if a rival learned the spell themselves they would not be able to take advantage of it to incapacitate Lancer.
Nimbus - Non-combat - C
Lancer may summon a magic cloud, just big enough for him to stand on, which can carry him around through the air at great speeds. Lancer CLAIMS Nimbus can only carry the pure hearted, but this is explicitly not true. Carrying a second person on the cloud would be possible, but very awkward.